![]() ![]() ![]() | +- Possible part of object ID (see footnote) Those bytes are followed by values specific for each type (and subtype, for Items and Scenery).ġ29, 125, 122, 81, 69, 65, or 61, depending on type The first 56 bytes are common for all PROs. 11 Credits for the original (pre-wiki) articleĪll controlling values in an PRO file are stored in big-endian format.
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